Sit with your followers, keep warm, and let the larger campfires uplift and inspire you (granting a small XP bonus).
Build a campfire from a small, fragile spark to a roaring blaze, and use it to cook with a cooking pot (or just grill right over the flames).
All dialogue is voiced using the original voices from the game, achieved through re-adding existing dialogue in new and suitable places, as well as editing together multiple lines to form brand new dialogue.Ĭampfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. You are immediately granted two new Survival Skills, found in your Magic menu: Resourcefulness, and Instincts. Relationship Dialogue OverhaulĪdds over 5,000 lines of completely voiced dialogue for NPCs for more than 50 voice types, focusing mainly on friends, followers, spouses, and rivals. Making combat more tactical and challenging. You are rewarded for keeping stamina at high levels with increased regeneration but when stamina bar is low, you deal less damage, move slower, can`t stagger your targets and even take increased damage.ĭownload for Xbox One. Vigor – Combat and InjuriesĪ light weight combat mod that focuses on stamina, injuries and more reactive combat. It features multiple endings, an original orchestral score, and professionally voiced dialogue.ĭownload for Xbox One.
It has a dark, non-linear story in which you’ll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. You’ll need to solve it using your wits, and the ability to travel through time. Does anything come to mind? Thank you.Įdited by NexTextGorilla, 09 February 2015 - 09:47 PM.The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 – 8 hour experience: a murder mystery investigation set in an ancient underground city. Normally don't have too many issues with mods. I'm as careful as someone with my experience in all this can be & follow instructions as well a I can. Was about to scrap it all & go back to the previous version of RS when I reloaded my latest save & tried one last time & it worked. When trying to pack up the tent will either, Work, Pack up but not return to inventory, or after it returning to inventory & dropping it, no menu for the option to pitch tent comes up. I loaded an earlier save from about a day ago, where I slept fine, with same result. Using bedroll to lie down, the character remains standing & when choosing to sleep from next menu the screen dims to black but comes back never showing the sleep menu. I don't know what has changed, but sleeping in large leather tent, at least, has become finicky. Gotta use pushactoraway to get them outa my HOUSE ha ha. Set one up near near Riverwood, set up a tanning rack inside & I have NPCs walking right through the wall & using it. So I am putting coding enhancements aside and will now start working on graphical improvements.Įdited by ThreeTen, 19 January 2015 - 03:59 AM.Īre you supposed to be able to walk right through the side of the tent? Don't remember that.
Since I am adding scripts to other objects rather than placing my own, I have no idea when you pack up your tents, so it is extremely difficult to clean up and prevent save-game bloat and unnecessary ram usage.Ĭampfire will work differently in which I can be in full control over my own objects and will be notified via an event when you are packing up your tent, this will allow me to disable and delete everything without worrying about it cutting off right in the middle of it. Unfortunately the reason why I am not releasing it is due to the nature of how I re-coded it. I have been able to get it down to 4-6 seconds from tent placement, with much faster transition times! It used to take around 12-13 seconds from tent placement to place all 256 emitters and activate half of them at any given time. As an update, I have re-coded how shelters are applied.